COMMANDER · DECK
Everyone get in here
Bracket 4 · Optimized@Bloody Regicide · 2025-02-08
120 CARDS (LIMIT 100)
DECK $
$976.69
MYTHIC
20
RARE
58
UNCOMMON
22
COMMON
19
COMMAND1 CARD
Creature
1 cardsMAIN119 CARDS
Creature
62 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
5 cardsInstant
8 cardsLand
31 cardsMONEY CARDS·76 CARDS·$768.54
Sign in to save your threshold.
Creature
40 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
5 cardsInstant
6 cardsLand
19 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 mass land denial cards — only Bracket 4 allows it
- Rionya, Fire Dancer + Combat Celebrant: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Village Bell-Ringer: early two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
- 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 4
EXTRA TURNS · 0
None
COMBOS · 5
- Rionya, Fire Dancer + Combat Celebrant — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Village Bell-Ringer — Bracket 4, early two-card combo, with no mana to spend
- Combat Celebrant + Kiki-Jiki, Mirror Breaker — Bracket 4, early two-card combo, with no mana to spend
- The Jolly Balloon Man + Village Bell-Ringer — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature63
Human32
Soldier10
Cleric8
Spirit5
Warrior5
Wizard5
Phyrexian4
Kor3
Thopter3
Artificer2
Bird2
Cat2
Goblin2
Golem2
Knight2
Pirate2
Advisor1
Ajani1
Ape1
Archon1
Berserker1
Clown1
Construct1
Dog1
Elemental1
Food1
Gnome1
Halfling1
Horror1
Incarnation1
Mercenary1
Monk1
Monkey1
Myr1
Noble1
Nymph1
Pest1
Ranger1
Robot1
Rogue1
Samurai1
Scout1
Shaman1
Vampire1
Vehicle1
Warlock1
Outlaws5
Party19
Land34
Nonbasic30
Basic4
Mountain4
Plains4
Gate1
Human1
Warlock1
Artifact20
Phyrexian4
Thopter3
Golem2
Human2
Cleric1
Construct1
Equipment1
Food1
Horror1
Myr1
Pest1
Robot1
Soldier1
Vehicle1
Instant9
Enchantment6
Spirit2
Nymph1
Sorcery6
Planeswalker1
Ajani1
Cat1
Warrior1
Legends19
Historic37
LAND PROBABILITY
33 LANDS · 119 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.2%
TURN 559.5%
TURN 680.7%
TURN 791.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite creature LTB