COMMANDER · DECK
@SageFox · 2026-07-12
DECK $
$311.22
MYTHIC
7
RARE
23
UNCOMMON
21
COMMON
49
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
13 cardsEnchantment
9 cardsArtifact
11 cardsSorcery
17 cardsInstant
13 cardsLand
8 cardsMONEY CARDS·36 CARDS·$234.16
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Creature
7 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
8 cardsInstant
6 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Stella Lee, Wild Card: early arguably two-card combo, for four mana or less, pieces included
- one extra-turn card — fine from Bracket 2 up
- Curiosity + Niv-Mizzet, Parun: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Stella Lee, Wild Card — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Curiosity + Niv-Mizzet, Parun — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 27 cards not in the pool
BANNED · 1
NOT IN THE POOL · 27
CURVE
COLOR
TYPES
Land36
Nonbasic6
Basic30
Island16
Mountain16
Sorcery17
Creature14
Human6
Wizard4
Dragon2
Otter2
Rogue2
Shaman2
Advisor1
Construct1
Frog1
Goblin1
Phyrexian1
Spellshaper1
Wall1
Warrior1
Outlaws2
Party7
Instant13
Artifact12
Book2
Construct1
Treasure1
Enchantment10
Aura4
Class1
Human1
Saga1
Warrior1
Legends3
Historic16
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Win the gameInfinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite copies of one instant or sorceryInfinite magecraft triggers
ADDITIONAL REQUIREMENTS
Instant or Sorcery that untaps a Creature
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite draw triggersInfinite card drawNear-infinite damage
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