COMMANDER · DECK
Merfolk Tribal
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
38 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
7 cardsInstant
7 cardsLand
14 cardsMONEY CARDS·20 CARDS·$71.66
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Creature
10 cardsEnchantment
5 cardsArtifact
2 cardsSorcery
1 cardInstant
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature39
Merfolk32
Wizard15
Scout4
Rogue3
Shaman3
Mutant2
Shapeshifter2
Warrior2
God1
Horror1
Human1
Leviathan1
Mercenary1
Noble1
Ranger1
Snake1
Soldier1
Spirit1
Changeling2
Outlaws4
Party20
Land36
Nonbasic12
Basic24
Island14
Forest10
Instant7
Sorcery7
Enchantment6
Merfolk1
Artifact5
Equipment1
Legends5
Historic10
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
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