MetaMox
COMMANDER · DECK

True Heir Ascends - Jared Carthalion

Bracket 3 · Upgraded
2020-12-15
DECK $
$292.25
MYTHIC
3
RARE
47
UNCOMMON
32
COMMON
47
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

15 cards

Enchantment

10 cards

Artifact

9 cards

Sorcery

16 cards

Instant

12 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Blazing Sunsteel + Guilty Conscience: early arguably two-card combo, for four mana or less, pieces included
  • Guilty Conscience + Boros Reckoner: early arguably two-card combo, for four mana or less, pieces included
  • Blazing Sunsteel + Mogg Maniac: early arguably two-card combo, for four mana or less, pieces included
  • and 13 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 16
CURVE
00611621931046556+
COLOR
W: 24 pipsR: 27.5 pipsG: 21.5 pipsC: 127 pips
TYPES
Land37
Nonbasic11
Basic26
Forest12
Mountain11
Plains11
Creature16
Human4
Cleric3
Elemental2
Goblin2
Warrior2
Cat1
Construct1
Djinn1
Elf1
Elk1
Kor1
Minotaur1
Pirate1
Scout1
Shaman1
Snake1
Soldier1
Wizard1
Outlaws1
Party6
Sorcery16
Arcane1
Instant13
Artifact10
Equipment7
Construct1
Enchantment10
Aura7
Curse2
Legends4
Historic12
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite lifegainInfinite lifegain triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite damage
Draw the game
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage to one opponent
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage to one opponent
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible
Group
Color
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