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COMMANDER · DECK

Thalia and the Gitrog Monster - Sheriff and Deputy of the Fun Police

@necoconeco · 2024-08-06
DECK $
$7,865.17
MYTHIC
31
RARE
122
UNCOMMON
30
COMMON
18
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

36 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

4 cards

Sorcery

8 cards

Instant

8 cards

Battle

1 card

Land

37 cards
NAMECOSTPRICE
MAYBE104 CARDS

Planeswalker

2 cards

Creature

37 cards
NAMECOSTPRICE

Enchantment

14 cards

Artifact

5 cards

Sorcery

15 cards

Instant

8 cards

Land

23 cards
MONEY CARDS·136 CARDS·$6,282.70
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Planeswalker

2 cards

Creature

50 cards
NAMECOSTPRICE

Enchantment

13 cards

Artifact

7 cards

Sorcery

18 cards

Instant

9 cards

Battle

1 card

Land

36 cards
NAMECOSTPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00121222153642526+
COLOR
W: 22 pipsB: 21.5 pipsG: 39.5 pipsC: 66 pips
TYPES
Land40
Nonbasic34
Basic6
Plains9
Forest8
Swamp8
Creature38
Human7
Elf3
Rogue3
Angel2
Beast2
Bird2
Cleric2
Frog2
Halfling2
Horror2
Insect2
Knight2
Snake2
Spirit2
Vampire2
Warrior2
Wizard2
Zombie2
Archer1
Archon1
Cat1
Citizen1
Dauthi1
Dinosaur1
Dragon1
Elemental1
Faerie1
Monk1
Nightmare1
Orc1
Ouphe1
Phyrexian1
Plant1
Scout1
Shaman1
Siege1
Soldier1
Thrull1
Outlaws3
Party9
Instant8
Sorcery8
Artifact5
Human1
Soldier1
Enchantment3
Room1
Spirit1
Battle1
Dinosaur1
Siege1
Legends16
Historic21
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMBOS21 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Infinite lifegain
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite magecraft triggers
Bracket 4
mass land denial
  • Opponents can't activate abilities of lands or creatures they control
  • Lock
  • Mass Land Denial
Bracket 4
mass land denial
  • Opponents can't tap lands for mana
  • Lock
  • Mass Land Denial
Bracket 4
mass land denial
  • Destroy all lands opponents control
  • Mass Land Denial
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite damage
  • Infinite lifegain
  • Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Group
Color
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