MetaMox
COMMANDER · DECK
@FaKe00 · 2026-01-18
Child of Alara
DECK $
$1,367.38
MYTHIC
7
RARE
41
UNCOMMON
21
COMMON
31
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

20 cards

Enchantment

8 cards

Artifact

5 cards

Sorcery

14 cards

Instant

12 cards

Land

39 cards
NAMECOSTPRICE
MONEY CARDS·54 CARDS·$1,080.97
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Creature

14 cards

Enchantment

7 cards

Artifact

3 cards

Sorcery

8 cards

Instant

5 cards

Land

17 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00711521831044556+
COLOR
W: 6 pipsU: 13 pipsB: 5 pipsG: 51 pipsC: 114 pips
TYPES
Land40
Nonbasic38
Basic2
Gate23
Forest2
Cave1
Urza's1
Creature21
Elf4
Human3
Plant3
Scout3
Insect2
Shaman2
Snake2
Avatar1
Beast1
Centaur1
Cleric1
Construct1
Druid1
Elder1
Eldrazi1
Fungus1
Giant1
Merfolk1
Monk1
Rogue1
Serpent1
Wizard1
Outlaws1
Party3
Sorcery14
Instant12
Lesson1
Enchantment9
Centaur1
Artifact6
Construct1
Legends12
Historic18
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS12 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Win the game
Group
Color
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