COMMANDER · DECK
merfolk upgrade
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
37 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
7 cardsInstant
7 cardsLand
16 cardsMONEY CARDS·24 CARDS·$134.46
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Creature
9 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
3 cardsInstant
2 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature38
Merfolk33
Wizard11
Scout4
Shaman4
Druid3
God2
Human2
Mutant2
Noble2
Shapeshifter2
Soldier2
Warrior2
Elf1
Mercenary1
Rogue1
Changeling1
Outlaws2
Party14
Land34
Nonbasic14
Basic20
Island13
Forest7
Artifact8
Equipment1
Shapeshifter1
Enchantment8
God1
Instant7
Sorcery7
Arcane1
Legends12
Historic20
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
+ 8 CARDS NOT IN PRECON
Comments · 0
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