MetaMox
COMMANDER · DECK
@Blackalien89 · 2026-02-12
The Necrobloom
DECK $
$549.06
MYTHIC
11
RARE
43
UNCOMMON
21
COMMON
25
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 card

Creature

32 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

5 cards

Sorcery

7 cards

Instant

8 cards

Land

33 cards
MONEY CARDS·59 CARDS·$427.25
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Planeswalker

1 card

Creature

23 cards

Enchantment

8 cards

Artifact

4 cards

Sorcery

5 cards

Instant

5 cards

Land

13 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00711721731145556+
COLOR
W: 13 pipsB: 27 pipsG: 44 pipsC: 111 pips
TYPES
Land37
Nonbasic28
Basic9
Swamp8
Forest7
Plains5
Cave1
Planet1
Creature33
Human6
Vampire5
Cleric3
Druid3
Elemental3
Elf3
Plant3
Shaman3
Snake3
Beast2
Frog2
Horror2
Spirit2
Ally1
Assassin1
Dryad1
Hydra1
Insect1
Knight1
Kor1
Lizard1
Mercenary1
Merfolk1
Monk1
Noble1
Nymph1
Phyrexian1
Rogue1
Scout1
Turtle1
Wizard1
Zombie1
Outlaws3
Party5
Enchantment10
Dryad1
Nymph1
Instant8
Lesson1
Sorcery7
Artifact5
Equipment1
Planeswalker1
Nissa1
Legends9
Historic14
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS15 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite sacrifice triggers
  • Infinite death triggers
  • Infinite scry 1
  • Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite sacrifice triggers
  • Infinite death triggers
  • Infinite landfall triggers
  • Infinite surveil
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite sacrifice triggers
  • Infinite death triggers
  • Infinite mill
  • Infinite self-mill
  • Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite sacrifice triggers
  • Infinite death triggers
  • Infinite landfall triggers
  • Infinite surveil
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite sacrifice triggers
  • Infinite death triggers
  • Infinite scry 1
  • Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite sacrifice triggers
  • Infinite death triggers
  • Infinite mill
  • Infinite self-mill
  • Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite landfall triggers
  • Infinite sacrifice triggers
  • Infinite scry 1
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite landfall triggers
  • Infinite sacrifice triggers
  • Infinite surveil
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite landfall triggers
  • Infinite mill
  • Infinite sacrifice triggers
  • Infinite self-mill
LEGALITYCOMMANDER-FAMILY FORMATS
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