MetaMox
COMMANDER · DECK
@axelsenior · 2026-05-04
The Necrobloom
DECK $
$1,026.03
MYTHIC
12
RARE
59
UNCOMMON
16
COMMON
13
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

25 cards

Enchantment

5 cards

Artifact

5 cards

Sorcery

16 cards

Instant

11 cards

Land

36 cards
NAMECOSTPRICE
MONEY CARDS·85 CARDS·$815.75
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Planeswalker

1 card
NAMECOSTPRICE

Creature

24 cards

Enchantment

5 cards

Artifact

5 cards

Sorcery

11 cards

Instant

11 cards

Land

28 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
20141172183542546+
COLOR
W: 7 pipsB: 17.5 pipsG: 50.5 pipsC: 89 pips
TYPES
Land37
Nonbasic32
Basic5
Forest7
Plains7
Swamp7
Dryad1
Creature26
Elf5
Human4
Cleric3
Beast2
Dryad2
Plant2
Scout2
Shaman2
Snake2
Wizard2
Bird1
Eldrazi1
Elemental1
Forest1
Frog1
Halfling1
Horror1
Imp1
Insect1
Monk1
Nightmare1
Nymph1
Ouphe1
Spirit1
Treefolk1
Zombie1
Party5
Sorcery16
Arcane1
Instant11
Enchantment6
Aura1
Dryad1
Nymph1
Artifact5
Planeswalker1
Wrenn1
Legends9
Historic14
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS16 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
Group
Color
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