COMMANDER · DECK
new Necrobloom
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
25 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
16 cardsInstant
11 cardsLand
36 cardsMONEY CARDS·85 CARDS·$815.75
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Planeswalker
1 cardCreature
24 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
11 cardsInstant
11 cardsLand
28 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic32
Basic5
Forest7
Plains7
Swamp7
Dryad1
Creature26
Elf5
Human4
Cleric3
Beast2
Dryad2
Plant2
Scout2
Shaman2
Snake2
Wizard2
Bird1
Eldrazi1
Elemental1
Forest1
Frog1
Halfling1
Horror1
Imp1
Insect1
Monk1
Nightmare1
Nymph1
Ouphe1
Spirit1
Treefolk1
Zombie1
Party5
Sorcery16
Arcane1
Instant11
Enchantment6
Aura1
Dryad1
Nymph1
Artifact5
Planeswalker1
Wrenn1
Legends9
Historic14
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS16 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
8 banned cards
BANNED · 8
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
4 banned cards, 18 cards not in the pool
BANNED · 4
NOT IN THE POOL · 18
Comments · 0
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