COMMANDER · DECK
MECH TRIBAL
COMMAND1 CARD
Artifact
1 cardMAIN99 CARDS
Creature
17 cardsEnchantment
1 cardArtifact
43 cardsSorcery
1 cardInstant
2 cardsLand
15 cardsMONEY CARDS·12 CARDS·$27.25
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Creature
3 cardsArtifact
8 cardsSorcery
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Artifact51
Vehicle33
Pilot3
Construct2
Robot2
Fox1
Turtle1
Warrior1
Land35
Nonbasic13
Basic22
Island11
Plains11
Creature17
Pilot10
Human3
Artificer2
Construct2
Dwarf2
Fox2
Moonfolk2
Robot2
Advisor1
Kor1
Spirit1
Turtle1
Vedalken1
Warrior1
Party1
Instant2
Enchantment1
Sorcery1
Legends6
Historic54
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card, commander banned as a commander
BANNED · 1
BANNED AS A COMMANDER · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
21 cards not in the pool
NOT IN THE POOL · 21
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