COMMANDER · DECK
Flubbing it
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
12 cardsArtifact
10 cardsSorcery
12 cardsInstant
13 cardsLand
21 cardsMONEY CARDS·51 CARDS·$1,196.63
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Creature
14 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
5 cardsInstant
6 cardsLand
13 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land32
Nonbasic18
Basic14
Mountain9
Forest8
Island5
Saga1
Urza's1
Creature21
Shaman7
Human6
Kobold4
Wall3
Dwarf2
Wizard2
Artificer1
Elf1
Faerie1
Frog1
Goblin1
Otter1
Plant1
Scout1
Spellshaper1
Thopter1
Warrior1
Party3
Enchantment13
Aura2
Saga1
Urza's1
Instant13
Arcane1
Artifact12
Thopter1
Wall1
Sorcery12
Legends6
Historic16
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS3 COMBOS
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite magecraft triggers
- Near-infinite mill
Bracket 1
doesn’t raise the bracket
- Near-infinite looting
- Near-infinite magecraft triggers
- Near-infinite self-discard triggers
- Near-infinite self-mill
- Near-infinite storm count
- Near-infinite surveil
- Near-infinite draw triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 card not in the pool
NOT IN THE POOL · 1
DUEL COMMANDER
Not legal
7 banned cards, 1 card not in the pool
BANNED · 7
NOT IN THE POOL · 1
CEDH
Not legal
- 1 card not in the pool
NOT IN THE POOL · 1
BRAWL (HISTORIC)
Not legal
1 banned card, 29 cards not in the pool
BANNED · 1
NOT IN THE POOL · 29
Comments · 0
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