COMMANDER · DECK
The Monster Gitrog
Bracket 4 · Optimized2021-01-26
DECK $
$895.77
MYTHIC
4
RARE
36
UNCOMMON
25
COMMON
34
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
17 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
16 cardsInstant
16 cardsLand
21 cardsMONEY CARDS·62 CARDS·$703.28
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Creature
13 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
13 cardsInstant
10 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Chain of Smog + Witherbloom Apprentice: early two-card combo, for four mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage: two-card combo, for six mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Putrid Imp: two-card combo, for six mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Chain of Smog + Witherbloom Apprentice — Bracket 4, early two-card combo, for four mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage — Bracket 3, two-card combo, for six mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Putrid Imp — Bracket 3, two-card combo, for six mana or less, pieces included
- Chain of Acid + Witherbloom Apprentice — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 20 cards not in the pool
BANNED · 3
NOT IN THE POOL · 20
CURVE
COLOR
TYPES
Land40
Nonbasic17
Basic23
Forest14
Swamp11
Creature18
Elf6
Druid5
Human4
Frog2
Shaman2
Snake2
Beast1
Cleric1
Dryad1
Eldrazi1
Horror1
Imp1
Insect1
Monk1
Nymph1
Warrior1
Wizard1
Zombie1
Party3
Instant16
Sorcery16
Arcane1
Artifact8
Equipment1
Enchantment4
Aura1
Dryad1
Nymph1
Legends5
Historic13
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
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