MetaMox
COMMANDER · DECK
2021-11-29
Nekusar, the Mindrazer
DECK $
$645.24
MYTHIC
6
RARE
58
UNCOMMON
17
COMMON
19
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

15 cards

Enchantment

12 cards

Artifact

13 cards

Sorcery

13 cards

Instant

11 cards

Land

26 cards
MONEY CARDS·75 CARDS·$504.77
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Creature

14 cards

Enchantment

11 cards

Artifact

11 cards

Sorcery

13 cards

Instant

8 cards

Land

18 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
1081182173946566+
COLOR
U: 32 pipsB: 29 pipsR: 20 pipsC: 115 pips
TYPES
Land34
Nonbasic23
Basic11
Island6
Mountain6
Swamp5
Creature16
Wizard5
Human4
God2
Horror2
Zombie2
Demon1
Dragon1
Hag1
Knight1
Merfolk1
Phyrexian1
Rogue1
Spirit1
Vedalken1
Warrior1
Outlaws1
Party7
Artifact15
God1
Horror1
Phyrexian1
Enchantment14
Aura1
Demon1
Hag1
Sorcery13
Instant11
Planeswalker1
Nixilis1
Legends8
Historic22
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS12 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite mill
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite lifeloss
Bracket 3
locks the table
  • Opponents put all cards in hand on the bottom of their library on each of their draw steps
  • Lock
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
  • Near-infinite card draw
  • Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
CEDH
Not cEDH
  • 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
Group
Color
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