COMMANDER · DECK
A bit too tight a group hug
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
17 cardsEnchantment
10 cardsArtifact
12 cardsSorcery
15 cardsInstant
11 cardsLand
29 cardsMONEY CARDS·72 CARDS·$941.68
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Creature
14 cardsEnchantment
9 cardsArtifact
11 cardsSorcery
13 cardsInstant
8 cardsLand
17 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic26
Basic8
Island5
Swamp4
Mountain3
Creature18
Wizard7
Human4
Demon2
Phyrexian2
Spirit2
Vedalken2
Zombie2
Construct1
Dragon1
Dwarf1
God1
Hag1
Horror1
Knight1
Noble1
Specter1
Party7
Sorcery15
Artifact14
Book2
Equipment2
Phyrexian2
Construct1
Horror1
Enchantment12
Demon1
Hag1
Instant11
Legends10
Historic24
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS4 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Exile your library
- Win the game
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
- Near-infinite card draw
- Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw for target opponent
- Near-infinite damage to one opponent
- Near-infinite draw triggers for target opponent
- Target opponent loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 41 cards not in the pool
BANNED · 2
NOT IN THE POOL · 41
Comments · 0
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