COMMANDER · DECK
Zur the Memester
Bracket 4 · Optimized2020-04-26
107 CARDS (LIMIT 100)
DECK $
$1,717.71
MYTHIC
15
RARE
48
UNCOMMON
15
COMMON
26
COMMAND1 CARD
Creature
1 cardMAIN106 CARDS
Planeswalker
1 cardCreature
10 cardsEnchantment
17 cardsArtifact
14 cardsSorcery
12 cardsInstant
14 cardsLand
22 cardsMONEY CARDS·72 CARDS·$1,367.67
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Creature
8 cardsEnchantment
17 cardsArtifact
11 cardsSorcery
10 cardsInstant
13 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 11 game changers — Bracket 3 allows 3
- Solemnity + Phyrexian Unlife: locks the table
- one extra-turn card — fine from Bracket 2 up
- Ad Nauseam + Phyrexian Unlife: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Solemnity + Phyrexian Unlife — Bracket 3, locks the table
- Ad Nauseam + Phyrexian Unlife — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
9 banned cards
BANNED · 9
CEDH
Reads as cEDH
- 11 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
6 banned cards, 26 cards not in the pool
BANNED · 6
NOT IN THE POOL · 26
CURVE
COLOR
TYPES
Land38
Nonbasic19
Basic19
Swamp11
Island10
Plains10
Enchantment19
Aura4
God1
Artifact15
Equipment1
Golem1
Instant14
Sorcery12
Creature11
Wizard3
Eldrazi2
Human2
Angel1
Demon1
Giant1
God1
Golem1
Leviathan1
Merfolk1
Nightmare1
Party3
Planeswalker1
Teferi1
Legends10
Historic24
LAND PROBABILITY
38 LANDS · 106 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.9%
TURN 541.8%
TURN 664.2%
TURN 780.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite card draw
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 3 · locks the tableYou can't lose the game due to having 0 or less lifeLock
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