COMMANDER · DECK
Lands
COMMAND1 CARD
Artifact
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
24 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
17 cardsInstant
9 cardsLand
26 cardsMONEY CARDS·43 CARDS·$484.82
Sign in to save your threshold.
Creature
12 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
8 cardsInstant
3 cardsLand
11 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic23
Basic16
Forest16
Swamp7
Mountain5
Planet2
Creature24
Elemental5
Shaman5
Elf3
Human3
Insect3
Snake3
Avatar2
Zombie2
Ally1
Bear1
Bird1
Cat1
Cleric1
Dragon1
Druid1
Dryad1
Frog1
God1
Horror1
Minotaur1
Monk1
Noble1
Nymph1
Scout1
Warrior1
Wizard1
Party3
Sorcery17
Instant9
Artifact7
Spacecraft2
Enchantment4
Dryad1
Nymph1
Planeswalker1
Windgrace1
Legends16
Historic22
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS27 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
+ 47 CARDS NOT IN PRECON
+ Avenger of Zendikar+ Awaken the Woods+ Azusa, Lost but Seeking+ Bloodstained Mire+ Burgeoning+ Conduit of Worlds+ Constant Mists+ Crop Rotation+ Crucible of Worlds+ Dina's Guidance+ Dryad of the Ilysian Grove+ Eternal Witness+ Evendo, Waking Haven+ Exotic Orchard+ Force of Vigor+ Glacial Chasm+ High Market+ Icetill Explorer+ Kavaron, Memorial World+ Life from the Loam+ Lord Windgrace+ Lotus Cobra+ Lumra, Bellow of the Woods+ Mina and Denn, Wildborn+ Overgrown Tomb+ Planar Engineering+ Polluted Delta+ Rampant Growth+ Ramunap Excavator+ Rogue's Passage+ Sakura-Tribe Elder+ Scapeshift+ Sensei's Divining Top+ Squandered Resources+ Stomping Ground+ Sylvan Safekeeper+ Thespian's Stage+ Torment of Hailfire+ Toxic Deluge+ Traveling Chocobo+ Underrealm Lich+ Urborg, Tomb of Yawgmoth+ Valakut Exploration+ Windswept Heath+ Wooded Foothills+ Woodland Cemetery+ Worm Harvest
- 47 PRECON CARDS NOT IN DECK
- Aftermath Analyst- Augur of Autumn- Baloth Prime- Binding the Old Gods- Braids, Arisen Nightmare- Cabaretti Courtyard- Canyon Slough- Centaur Vinecrasher- Escape to the Wilds- Escape Tunnel- Eumidian Hatchery- Eumidian Wastewaker- Evendo Brushrazer- Evolving Wilds- Formless Genesis- Gaze of Granite- Groundskeeper- Hammer of Purphoros- Horizon Explorer- Infernal Grasp- Juri, Master of the Revue- Karplusan Forest- Llanowar Wastes- Loamcrafter Faun- Maestros Theater- Mayhem Devil- Mountain Valley- Myriad Landscape- Night's Whisper- Putrefy- Rampaging Baloths- Riveteers Overlook- Rocky Tar Pit- Roiling Regrowth- Satyr Wayfinder- Scouring Swarm- Sheltered Thicket- Springbloom Druid- Sprouting Goblin- Sulfurous Springs- Terramorphic Expanse- Tireless Tracker- Twilight Mire- Uurg, Spawn of Turg- Viridescent Bog- Wastes- World Breaker
Comments · 0
No comments yet.