COMMANDER · DECK
Travelling Through The Timestream
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
19 cardsEnchantment
16 cardsArtifact
14 cardsSorcery
5 cardsInstant
6 cardsLand
18 cardsMONEY CARDS·27 CARDS·$94.31
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Creature
6 cardsEnchantment
10 cardsArtifact
7 cardsSorcery
1 cardInstant
2 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic15
Basic24
Island8
Mountain8
Swamp8
Gate2
Creature20
Vampire4
Human3
Doctor2
Dragon2
Lord2
Time2
Wizard2
Zombie2
Cat1
Cleric1
Demon1
Devil1
Dinosaur1
Efreet1
Elemental1
Equipment1
God1
Knight1
Lizard1
Ogre1
Orc1
Shaman1
Warlock1
Outlaws1
Party3
Enchantment17
Aura5
God1
Artifact15
Equipment7
Lizard1
Instant6
Sorcery5
Legends5
Historic20
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Win the game
Bracket 1
doesn’t raise the bracket
- Infinite magecraft triggers
- Infinite storm count
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
35 cards not in the pool
NOT IN THE POOL · 35
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