MetaMox
COMMANDER · DECK

Tazri, Stalwart Survivor

Bracket 4 · Optimized
@eldersl24 · 2024-12-20
Tazri, Stalwart Survivor
DECK $
$695.63
MYTHIC
9
RARE
41
UNCOMMON
22
COMMON
28
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

37 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

9 cards

Sorcery

6 cards

Instant

10 cards

Land

17 cards
MONEY CARDS·56 CARDS·$544.31
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Planeswalker

1 card

Creature

23 cards

Enchantment

4 cards

Artifact

6 cards

Sorcery

4 cards

Instant

7 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Kinnan, Bonder Prodigy + Basalt Monolith: two-card combo, for six mana or less, pieces included
  • Omen Hawker + Pemmin's Aura: arguably two-card combo, for four mana or less, pieces included
  • and 7 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
CURVE
00141272153645506+
COLOR
W: 16 pipsU: 23 pipsB: 6.5 pipsR: 5.5 pipsG: 31 pipsC: 80 pips
TYPES
Creature38
Human13
Druid6
Elf5
Wizard5
Cleric3
Merfolk3
Shaman3
Spirit3
Warrior3
Faerie2
Warlock2
Advisor1
Angel1
Bird1
Elemental1
Elk1
Goblin1
God1
Halfling1
Mutant1
Noble1
Octopus1
Rogue1
Samurai1
Scarecrow1
Scout1
Shapeshifter1
Snake1
Treefolk1
Troll1
Unicorn1
Outlaws3
Party12
Land32
Nonbasic12
Basic20
Forest4
Island4
Mountain4
Plains4
Swamp4
Artifact10
Equipment3
Scarecrow1
Instant10
Sorcery6
Arcane1
Enchantment4
Aura2
Planeswalker1
Tyvar1
Legends20
Historic30
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS26 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 2 · arguably two-card combo, for four mana or less, pieces includedInfinite colorless mana that can only be spent to activate abilities
Infinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite blinkingInfinite ETBInfinite LTBInfinite mana of colors among permanents you control
Bracket 2 · arguably two-card combo, for four mana or less, pieces includedInfinite colorless mana that can only be spent to activate abilities
Infinite black mana that can't be spent to pay generic mana costsInfinite green mana that can't be spent to pay generic mana costsInfinite red mana that can't be spent to pay generic mana costsInfinite white mana that can't be spent to pay generic mana costs
Infinitely large creature until end of turnPut most creature cards from your library onto the battlefieldInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite black mana that can't be spent to pay generic mana costsInfinite green mana that can't be spent to pay generic mana costsInfinite red mana that can't be spent to pay generic mana costsInfinite white mana that can't be spent to pay generic mana costs
Infinite mana legendary creatures you control can produceInfinite untap of legendary creatures you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colorless mana
Infinite untap of legendary creatures you controlInfinite mana legendary creatures you control can produce
ADDITIONAL REQUIREMENTS
Card with "The Ring tempts you"
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
Infinitely large creature until end of turn
Group
Color
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