COMMANDER · DECK
Szarel land dance
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
28 cardsEnchantment
7 cardsArtifact
3 cardsSorcery
13 cardsInstant
10 cardsLand
20 cardsMAYBE94 CARDS
Creature
45 cardsEnchantment
7 cardsArtifact
3 cardsSorcery
16 cardsInstant
9 cardsLand
14 cardsMONEY CARDS·72 CARDS·$607.43
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Creature
28 cardsEnchantment
9 cardsArtifact
5 cardsSorcery
11 cardsInstant
9 cardsLand
10 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic17
Basic21
Forest14
Mountain7
Swamp6
Creature30
Elf6
Insect5
Druid4
Human4
Scout3
Frog2
Horror2
Monk2
Plant2
Saga2
Shaman2
Snake2
Alien1
Avatar1
Beast1
Cat1
Cleric1
Demon1
Detective1
Dinosaur1
Dragon1
Dryad1
Elemental1
Giant1
Mount1
Noble1
Nymph1
Wizard1
Wurm1
Party2
Sorcery14
Lesson1
Instant11
Enchantment9
Saga2
Avatar1
Dryad1
Giant1
Nymph1
Artifact3
Spacecraft2
Legends13
Historic16
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS22 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite artifact sacrifice triggers
- Infinite artifact tokens
- Infinite creature LTB
- Infinite colored mana
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite lifegain triggers
- Infinite lifegain
- Infinite Treasure tokens
- Infinite landfall triggers
- Infinite Food tokens
Bracket 1
doesn’t raise the bracket
- Infinite colored mana
- Infinite death triggers
- Infinite landfall triggers
- Infinite lifegain
- Infinite lifegain triggers
- Infinite creature LTB
- Infinite creature sacrifice triggers
Bracket 1
doesn’t raise the bracket
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite artifact sacrifice triggers
- Infinite artifact tokens
- Infinite colored mana
- Infinite death triggers
- Infinite Food tokens
- Infinite landfall triggers
- Infinite lifegain
- Infinite lifegain triggers
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite Treasure tokens
Bracket 1
doesn’t raise the bracket
- Infinite colored mana
- Infinite death triggers
- Infinite Food tokens
- Infinite landfall triggers
- Infinite lifegain
- Infinite lifegain triggers
- Infinite LTB
- Infinite sacrifice triggers
- Infinite Treasure tokens
Bracket 1
doesn’t raise the bracket
- Infinite colored mana
- Infinite death triggers
- Infinite landfall triggers
- Infinite LTB
- Infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
- Infinite creature LTB
- Infinite colored mana
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Infinite colorless mana
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite +1/+1 counters on creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
8 cards not in the pool
NOT IN THE POOL · 8
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