COMMANDER · DECK
Mer-dudes
COMMAND1 CARD
Creature
1 cardMAIN98 CARDS
Creature
30 cardsEnchantment
6 cardsArtifact
18 cardsSorcery
2 cardsInstant
18 cardsLand
6 cardsSIDEBOARD5 CARDS
Creature
4 cardsArtifact
1 cardMONEY CARDS·46 CARDS·$548.78
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Creature
11 cardsEnchantment
5 cardsArtifact
14 cardsSorcery
1 cardInstant
12 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature31
Merfolk27
Wizard15
Warrior3
God2
Rogue2
Soldier2
Drake1
Human1
Illusion1
Mercenary1
Mutant1
Noble1
Shaman1
Outlaws3
Party20
Land24
Nonbasic4
Basic20
Island21
Artifact18
Equipment3
Instant18
Enchantment7
Aura1
God1
Sorcery2
Legends5
Historic21
LAND PROBABILITY
24 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 434.3%
TURN 567.4%
TURN 686.7%
TURN 795.3%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS1 COMBO
Bracket 4
infinite extra turns
- Lock
- Infinite turns
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 29 cards not in the pool
BANNED · 1
NOT IN THE POOL · 29
Comments · 0
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