MetaMox
COMMANDER · DECK
@frigo · 2026-10-09
Szarel, Genesis Shepherd
DECK $
$356.72
MYTHIC
13
RARE
48
UNCOMMON
17
COMMON
22
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

31 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

5 cards

Sorcery

12 cards

Instant

10 cards

Land

28 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
1061112183947586+
COLOR
B: 19 pipsR: 19 pipsG: 54 pipsC: 120 pips
TYPES
Land39
Nonbasic25
Basic14
Forest10
Mountain7
Swamp7
Creature32
Insect8
Druid4
Beast3
Elemental3
Human3
Scout3
Elf2
Warrior2
Avatar1
Cat1
Cleric1
Construct1
Detective1
Devil1
Dragon1
Dryad1
Frog1
Goblin1
Horror1
Kraken1
Leviathan1
Minotaur1
Nightmare1
Noble1
Nymph1
Orc1
Plant1
Shaman1
Snake1
Wizard1
Party4
Sorcery12
Shapeshifter1
Instant10
Artifact6
Spacecraft2
Construct1
Enchantment3
Dryad1
Nymph1
Legends11
Historic16
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS12 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
Group
Color
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