COMMANDER · DECK
Enchantress
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
15 cardsEnchantment
29 cardsArtifact
1 cardSorcery
13 cardsInstant
7 cardsLand
12 cardsMONEY CARDS·59 CARDS·$960.86
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Creature
14 cardsEnchantment
23 cardsArtifact
1 cardSorcery
5 cardsInstant
6 cardsLand
10 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment36
Aura7
Dryad2
Nymph2
Centaur1
God1
Human1
Spirit1
Land34
Nonbasic10
Basic24
Forest15
Plains15
Creature16
Human6
Druid4
Centaur2
Dryad2
Nymph2
Shaman2
Elf1
Giant1
God1
Satyr1
Soldier1
Spirit1
Warrior1
Party1
Sorcery13
Arcane1
Instant7
Artifact2
Human1
Soldier1
Legends6
Historic7
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
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