MetaMox
COMMANDER · DECK

BorBoBolts (Retired)

Bracket 3 · Upgraded
2020-10-21
Borborygmos Enraged
ONLY 96 CARDS
DECK $
$1,780.03
MYTHIC
10
RARE
46
UNCOMMON
27
COMMON
31
COMMAND1 CARD

Creature

1 card
MAIN95 CARDS

Planeswalker

6 cards

Creature

10 cards

Enchantment

7 cards

Artifact

10 cards

Sorcery

15 cards

Instant

6 cards

Land

24 cards
SIDEBOARD3 CARDS

Sorcery

1 card

Instant

1 card
NAMECOSTPRICE

Land

1 card
MONEY CARDS·61 CARDS·$1,406.66
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Planeswalker

5 cards

Creature

11 cards

Enchantment

7 cards

Artifact

9 cards

Sorcery

9 cards

Instant

5 cards

Land

15 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • Glacial Chasm + Ramunap Excavator + Exploration: locks the table
  • Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam: locks the table
  • and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
CURVE
0081122143747556+
COLOR
R: 13 pipsG: 54 pipsC: 100 pips
TYPES
Land42
Nonbasic23
Basic19
Forest15
Mountain15
Desert1
Dryad1
Sorcery15
Arcane1
Creature11
Elf2
God2
Human2
Shaman2
Centaur1
Cyclops1
Dragon1
Dryad1
Elemental1
Forest1
Monk1
Nissa1
Scout1
Zombie1
Artifact10
Equipment5
Enchantment9
Aura2
Centaur1
God1
Instant7
Planeswalker7
Garruk2
Nissa2
Domri1
Elf1
Samut1
Scout1
Wrenn1
Legends12
Historic22
LAND PROBABILITY
41 LANDS · 95 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.9%
TURN 527.7%
TURN 647.7%
TURN 765.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Each opponent loses the gameNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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