MetaMox
COMMANDER · DECK
@weefuntime · 2026-07-20
DECK $
$2,519.38
MYTHIC
9
RARE
66
UNCOMMON
11
COMMON
14
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

30 cards

Enchantment

6 cards

Artifact

7 cards

Sorcery

6 cards

Instant

9 cards

Land

38 cards
NAMECOSTPRICE
MONEY CARDS·82 CARDS·$2,011.69
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Creature

26 cards

Enchantment

6 cards

Artifact

6 cards

Sorcery

5 cards

Instant

8 cards

Land

31 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10121122183641576+
COLOR
W: 19 pipsB: 13.5 pipsG: 41.5 pipsC: 94 pips
TYPES
Land42
Nonbasic36
Basic6
Forest10
Plains9
Swamp9
Dryad1
Saga1
Urza's1
Creature31
Human6
Elemental4
Elf4
Cleric3
Wizard3
Angel2
Halfling2
Knight2
Snake2
Archer1
Archon1
Bear1
Beast1
Bird1
Citizen1
Detective1
Dryad1
Forest1
Frog1
Horror1
Hydra1
Insect1
Monk1
Nightmare1
Orc1
Phyrexian1
Plant1
Praetor1
Rogue1
Shaman1
Spirit1
Treefolk1
Vampire1
Warrior1
Zombie1
Outlaws1
Party8
Instant9
Enchantment8
Insect1
Monk1
Room1
Saga1
Urza's1
Artifact7
Sorcery6
Legends12
Historic19
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
COMMANDER BRACKET
Bracket 4 · Optimized
COMBOS15 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite sacrifice triggers
  • Infinite death triggers
  • Infinite lifegain triggers
  • Infinite lifegain
  • Infinite landfall triggers
  • Return all nonland permanents from your graveyard to the battlefield
  • Infinite card draw
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite sacrifice triggers
  • Infinite death triggers
  • Infinite self-mill
  • Infinite landfall triggers
  • Put all permanent cards from your graveyard and library onto the battlefield
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite sacrifice triggers
  • Infinite death triggers
  • Infinite self-mill
  • Infinite lifegain triggers
  • Infinite lifegain
  • Infinite landfall triggers
  • Put all permanent cards from your graveyard and library onto the battlefield
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite sacrifice triggers
  • Infinite death triggers
  • Infinite lifegain triggers
  • Infinite lifegain
  • Infinite landfall triggers
  • Return all nonland permanents from your graveyard to the battlefield
  • Infinite mana lands you control can produce
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
  • Infinite creature LTB
  • Infinite creature ETB
  • Infinite death triggers
  • Infinite self-mill
  • Infinite lifegain triggers
  • Infinite lifegain
  • Infinite landfall triggers
  • Infinite mana lands you control can produce
  • Infinite colored mana
  • Put all lands from your library and graveyard onto the battlefield tapped
  • Infinite untap of lands you control
Group
Color
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