MetaMox
COMMANDER · DECK

Too Many Card Draws

Bracket 3 · Upgraded
2020-09-12
Nekusar, the Mindrazer
DECK $
$373.15
MYTHIC
2
RARE
50
UNCOMMON
19
COMMON
29
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

3 cards

Creature

14 cards

Enchantment

14 cards

Artifact

16 cards

Sorcery

9 cards

Instant

7 cards

Land

27 cards
MONEY CARDS·54 CARDS·$285.46
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Planeswalker

2 cards

Creature

9 cards

Enchantment

12 cards

Artifact

12 cards

Sorcery

9 cards

Instant

6 cards

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
NAMECOSTTYPEPRICE
CEDH
Not cEDH
  • 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
42 cards not in the pool
NOT IN THE POOL · 42
NAMECOSTTYPEPRICE
CURVE
10511421731247576+
COLOR
U: 37 pipsB: 22 pipsR: 16 pipsC: 137 pips
TYPES
Land36
Nonbasic24
Basic12
Swamp6
Island5
Mountain5
Gate2
Artifact20
Book4
Phyrexian2
Construct1
Elk1
Golem1
Horror1
Enchantment16
Aura1
Curse1
Demon1
Hag1
Creature15
Wizard6
Human4
Dragon2
Phyrexian2
Zombie2
Construct1
Demon1
Elk1
Golem1
Hag1
Horror1
Knight1
Spirit1
Party6
Sorcery9
Instant7
Planeswalker3
Jace2
Nixilis1
Legends7
Historic27
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite card drawInfinite draw triggers
Target opponent loses the game
Target opponent loses the game
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Target player loses the game
Group
Color
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