COMMANDER · DECK
2020-11-14
DECK $
$712.51
MYTHIC
14
RARE
43
UNCOMMON
19
COMMON
23
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
26 cardsEnchantment
18 cardsArtifact
7 cardsSorcery
5 cardsInstant
11 cardsLand
23 cardsMONEY CARDS·56 CARDS·$561.19
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Creature
13 cardsEnchantment
10 cardsArtifact
6 cardsSorcery
3 cardsInstant
6 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Spike Feeder + Heliod, Sun-Crowned: arguably two-card combo, for six mana or less, pieces included
- Heliod, Sun-Crowned + Walking Ballista: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Spike Feeder + Heliod, Sun-Crowned — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Heliod, Sun-Crowned + Walking Ballista — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 43 cards not in the pool
BANNED · 1
NOT IN THE POOL · 43
CURVE
COLOR
TYPES
Land32
Nonbasic21
Basic11
Plains8
Forest7
Desert1
Creature27
Human8
Cleric6
Construct6
Spike2
Wizard2
Angel1
Dinosaur1
Dragon1
Elemental1
Elf1
God1
Horse1
Monk1
Nomad1
Phyrexian1
Rhino1
Shaman1
Soldier1
Thopter1
Unicorn1
Party8
Enchantment19
Aura5
God1
Artifact16
Construct6
Horse1
Thopter1
Wizard1
Instant12
Sorcery8
Giant1
Legends6
Historic21
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Infinite damageInfinite lifegainInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite lifegainInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
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