COMMANDER · DECK
White
COMMAND1 CARD
Creature
1 cardMAIN104 CARDS
Creature
33 cardsEnchantment
12 cardsArtifact
5 cardsSorcery
10 cardsInstant
8 cardsLand
7 cardsMONEY CARDS·32 CARDS·$136.80
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Creature
12 cardsEnchantment
8 cardsSorcery
4 cardsInstant
5 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic6
Basic30
Plains30
Creature34
Angel13
Bird5
Human4
Soldier4
Spirit4
Faerie2
Thopter2
Adventure1
Advisor1
Archon1
Cleric1
Dinosaur1
God1
Pegasus1
Wizard1
Party2
Enchantment13
Aura1
Class1
Sorcery11
Adventure1
Faerie1
Artifact9
Equipment2
Thopter2
God1
Human1
Soldier1
Vehicle1
Instant9
Legends5
Historic11
LAND PROBABILITY
36 LANDS · 104 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.3%
TURN 544.4%
TURN 667.0%
TURN 782.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
31 cards not in the pool
NOT IN THE POOL · 31
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