MetaMox
COMMANDER · DECK

My Child (paper)

No bracket · Banned
2020-04-18
Shattergang Brothers
104 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$3,507.37
MYTHIC
19
RARE
72
UNCOMMON
21
COMMON
14
COMMAND1 CARD

Creature

1 card
MAIN103 CARDS

Planeswalker

5 cards

Creature

19 cards

Enchantment

7 cards

Artifact

10 cards

Sorcery

12 cards

Instant

4 cards

Land

46 cards
NAMECOSTPRICE
MONEY CARDS·93 CARDS·$2,798.72
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Planeswalker

6 cards

Creature

21 cards

Enchantment

11 cards

Artifact

9 cards

Sorcery

6 cards

Instant

6 cards

Land

34 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 banned card
BANNED · 1
NAMECOSTTYPEPRICE
CEDH
Not legal
  • 11 game changers — cEDH lists run 10 or more
  • Not Commander-legal, so not cEDH either
BANNED · 1
NAMECOSTTYPEPRICE
CURVE
201611121331043516+
COLOR
B: 26 pipsR: 5 pipsG: 31 pipsC: 78 pips
TYPES
Land47
Nonbasic41
Basic6
Forest9
Mountain7
Swamp7
Dryad1
Saga1
Urza's1
Creature20
Human5
Shaman3
Cleric2
Dryad2
Elf2
Goblin2
Scout2
Snake2
Artificer1
Beast1
Bird1
Forest1
Frog1
God1
Horror1
Merfolk1
Monk1
Nightmare1
Nymph1
Rogue1
Spirit1
Vampire1
Wizard1
Outlaws1
Party4
Artifact12
Equipment1
Sorcery12
Enchantment10
Dryad1
God1
Nymph1
Saga1
Urza's1
Planeswalker5
Liliana3
Windgrace1
Wrenn1
Instant4
Legends17
Historic30
LAND PROBABILITY
46 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.8%
TURN 525.3%
TURN 644.3%
TURN 761.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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