COMMANDER · DECK
Jared
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
7 cardsInstant
22 cardsLand
7 cardsMONEY CARDS·9 CARDS·$16.89
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Enchantment
2 cardsArtifact
2 cardsSorcery
1 cardInstant
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic4
Basic31
Forest11
Mountain10
Plains10
Creature26
Human8
Soldier6
Bird3
Knight3
Angel2
Dinosaur2
Nomad2
Shaman2
Warrior2
Archon1
Artificer1
Cat1
Druid1
Dwarf1
Elf1
Faerie1
Fox1
Griffin1
Kithkin1
Kor1
Minotaur1
Mystic1
Ranger1
Thopter1
Wizard1
Party3
Instant22
Arcane1
Artifact7
Equipment1
Thopter1
Sorcery7
Enchantment4
Aura3
Legends2
Historic9
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite damage
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
41 cards not in the pool
NOT IN THE POOL · 41
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