COMMANDER · DECK
It Takes 4
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
17 cardsEnchantment
15 cardsArtifact
9 cardsSorcery
13 cardsInstant
17 cardsLand
28 cardsMONEY CARDS·74 CARDS·$3,735.65
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Creature
10 cardsEnchantment
13 cardsArtifact
5 cardsSorcery
10 cardsInstant
11 cardsLand
25 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land28
Nonbasic24
Basic4
Forest7
Island7
Mountain7
Plains7
Creature18
Human9
Hero5
Noble3
Spirit2
Advisor1
Bird1
Druid1
Dwarf1
Elf1
Faerie1
Goblin1
God1
Inhuman1
Rogue1
Scientist1
Scout1
Shaman1
Soldier1
Sorcerer1
Outlaws1
Party1
Instant18
Enchantment15
Aura3
Sorcery13
Artifact11
God1
Human1
Soldier1
Vehicle1
Legends11
Historic18
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Put all creature cards from your library onto the battlefield
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 22 cards not in the pool
BANNED · 1
NOT IN THE POOL · 22
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