COMMANDER · DECK
They come in Three
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
21 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
11 cardsInstant
17 cardsLand
24 cardsMONEY CARDS·15 CARDS·$25.46
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Creature
4 cardsEnchantment
4 cardsArtifact
3 cardsSorcery
1 cardInstant
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic20
Basic18
Mountain7
Plains7
Forest6
Island6
Swamp2
Creature22
Elemental22
Dinosaur2
Knight2
Avatar1
Beast1
Phyrexian1
Skeleton1
Warrior1
Party1
Instant17
Sorcery11
Artifact6
Book1
Equipment1
Enchantment6
Legends11
Historic17
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
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