COMMANDER · DECK
Walls
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
38 cardsEnchantment
9 cardsArtifact
2 cardsSorcery
6 cardsInstant
6 cardsLand
27 cardsMONEY CARDS·30 CARDS·$244.19
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Creature
10 cardsEnchantment
4 cardsArtifact
2 cardsInstant
1 cardLand
13 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature39
Wall18
Plant6
Druid4
Treefolk4
Human3
Turtle3
Giant2
Golem2
Advisor1
Beast1
Bird1
Crocodile1
Dog1
Dragon1
Elder1
Elemental1
Elephant1
Elk1
Illusion1
Monk1
Rogue1
Sloth1
Soldier1
Spirit1
Warrior1
Outlaws1
Party2
Land38
Nonbasic24
Basic14
Plains12
Forest9
Island6
Artifact10
Wall6
Golem2
Equipment1
Enchantment9
Aura1
Instant6
Sorcery6
Legends3
Historic13
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
36 cards not in the pool
NOT IN THE POOL · 36
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