COMMANDER · DECK
Enchantress But Make It Spooky
Bracket 4 · Optimized2020-07-05
DECK $
$259.79
MYTHIC
3
RARE
28
UNCOMMON
29
COMMON
40
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
31 cardsEnchantment
24 cardsArtifact
4 cardsSorcery
1 cardInstant
3 cardsLand
21 cardsMAYBE2 CARDS
Enchantment
2 cardsMONEY CARDS·25 CARDS·$186.06
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Creature
10 cardsEnchantment
11 cardsArtifact
1 cardInstant
1 cardLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Parallax Wave + Opalescence + Skybind: mass land denial
- Tayam, Luminous Enigma + Devoted Druid: two-card combo, for six mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Parallax Wave + Opalescence + Skybind — Bracket 4, mass land denial
- Tayam, Luminous Enigma + Devoted Druid — Bracket 3, two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
39 cards not in the pool
NOT IN THE POOL · 39
CURVE
COLOR
TYPES
Land36
Nonbasic18
Basic18
Plains8
Swamp7
Forest5
Creature32
Human9
Warrior5
Cleric4
Zombie3
Atog2
Cat2
Druid2
Giant2
Nightmare2
Snake2
Spirit2
Angel1
Beast1
Elemental1
Elf1
Frog1
Horror1
Insect1
Knight1
Nymph1
Rebel1
Shaman1
Spider1
Unicorn1
Wizard1
Party10
Enchantment30
Aura6
Spirit2
Giant1
Nymph1
Spider1
Zombie1
Artifact4
Instant3
Sorcery1
Legends5
Historic9
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Infinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Exile all creatures opponents controlExile all creatures that enter the battlefield under an opponent's controlInfinite blinkingInfinite ETBInfinite LTB
Infinite ETBInfinite LTB
Infinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggers
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite +1/+1 counters on a creature
Infinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite scry 1
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite scry 1
Bracket 4 · mass land denialExile all creatures an opponent playsExile all creatures opponents controlExile all creatures that enter the battlefield under an opponent's controlExile all nonenchantment permanents opponents control each turn until end of turnInfinite blinkingInfinite blinking of creatures and enchantmentsInfinite ETBInfinite LTBLockMass Land Denial
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite +1/+1 counters on a creature
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millPut a selection of permanant cards from your library and graveyard onto the battlefield
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
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