MetaMox
COMMANDER · DECK

Evil Zedruu (hold your friends hostage for fun and profit)

@WeeboScreebo · 2026-10-12
The Wandering Minstrel
DECK $
$1,433.76
MYTHIC
15
RARE
79
UNCOMMON
38
COMMON
16
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

23 cards

Enchantment

17 cards

Artifact

3 cards

Sorcery

7 cards

Instant

12 cards

Land

37 cards
NAMECOSTPRICE
MONEY CARDS·78 CARDS·$1,126.95
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Creature

17 cards

Enchantment

13 cards

Artifact

7 cards

Sorcery

5 cards

Instant

8 cards

Land

28 cards
NAMECOSTPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00611322131343526+
COLOR
W: 31 pipsU: 25 pipsB: 11 pipsR: 10 pipsG: 8 pipsC: 85 pips
TYPES
Land41
Nonbasic37
Basic4
Aura2
Djinn1
Forest1
Human1
Island1
Monk1
Mountain1
Plains1
Town1
Warlock1
Creature24
Human7
Bird3
Wizard3
Druid2
Monk2
Scout2
Soldier2
Ally1
Bard1
Chimera1
Citizen1
Djinn1
Dog1
Elemental1
Elf1
Elk1
God1
Gorgon1
Insect1
Minotaur1
Moogle1
Phyrexian1
Robot1
Rogue1
Treefolk1
Warlock1
Outlaws2
Party4
Enchantment19
Aura2
Chimera1
Class1
God1
Phyrexian1
Saga1
Instant19
Lesson1
Sorcery10
Artifact6
Bird1
Equipment1
Human1
Robot1
Soldier1
Legends15
Historic20
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS15 COMBOS
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game at the beginning of their next upkeep
Bracket 1
doesn’t raise the bracket
  • Each opponent with 20 or more life loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game at the beginning of their next upkeep
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game at the beginning of their next upkeep
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game at the beginning of their next upkeep
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game at the beginning of their next upkeep
Bracket 1
doesn’t raise the bracket
  • Draw the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game at the beginning of their next upkeep
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game at the beginning of their next upkeep
Group
Color
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