MetaMox
COMMANDER · DECK

Death by Decking, Plant Edition (Necrobloom)

@SolomonCreed · 2026-05-16
The Necrobloom
DECK $
$931.43
MYTHIC
13
RARE
75
UNCOMMON
42
COMMON
40
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 card

Creature

26 cards

Enchantment

4 cards

Artifact

3 cards

Sorcery

13 cards

Instant

9 cards

Land

37 cards
NAMECOSTPRICE
MAYBE70 CARDS

Creature

12 cards

Enchantment

3 cards

Artifact

5 cards

Sorcery

9 cards

Instant

13 cards

Land

27 cards
MONEY CARDS·84 CARDS·$720.92
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Planeswalker

1 card

Creature

22 cards

Enchantment

5 cards

Artifact

8 cards

Sorcery

11 cards

Instant

10 cards

Land

27 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
0081122153945566+
COLOR
W: 12.5 pipsB: 21.5 pipsG: 41 pipsC: 103 pips
TYPES
Land44
Nonbasic32
Basic12
Forest9
Plains9
Swamp7
Cave1
Desert1
Druid1
Elf1
Urza's1
Creature27
Human4
Druid3
Elemental3
Beast2
Elf2
Insect2
Noble2
Scout2
Snake2
Vampire2
Advisor1
Assassin1
Avatar1
Bat1
Cleric1
Demon1
Detective1
Frog1
Fungus1
Horror1
Knight1
Lizard1
Merfolk1
Monk1
Plant1
Shaman1
Sorcerer1
Spirit1
Treefolk1
Warlock1
Zombie1
Outlaws2
Party1
Sorcery13
Elf1
Instant11
Enchantment4
Artifact3
Equipment1
Planeswalker1
Dellian1
Legends13
Historic16
LAND PROBABILITY
43 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.7%
TURN 527.3%
TURN 647.0%
TURN 764.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS18 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite colored mana
  • Infinite death triggers
  • Infinite landfall triggers
  • Infinite lifegain
  • Infinite lifegain triggers
  • Infinite creature LTB
  • Infinite creature sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite creature LTB
  • Infinite creature sacrifice triggers
  • Infinite death triggers
  • Infinite lifegain triggers
  • Infinite lifegain
  • Infinite mana lands you control can produce
  • Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
  • Infinite colored mana
  • Infinite death triggers
  • Infinite landfall triggers
  • Infinite lifegain
  • Infinite lifegain triggers
  • Infinite creature LTB
  • Infinite creature sacrifice triggers
Group
Color
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