COMMANDER · DECK
Selvala Group Hug
Bracket 3 · Upgraded2020-10-19
120 CARDS (LIMIT 100)
DECK $
$445.55
MYTHIC
3
RARE
48
UNCOMMON
30
COMMON
38
COMMAND1 CARD
Creature
1 cardMAIN119 CARDS
Planeswalker
1 cardCreature
33 cardsEnchantment
16 cardsArtifact
15 cardsSorcery
8 cardsInstant
11 cardsLand
15 cardsMONEY CARDS·56 CARDS·$341.07
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Creature
12 cardsEnchantment
12 cardsArtifact
14 cardsSorcery
5 cardsInstant
9 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Devoted Druid + Vizier of Remedies: early arguably two-card combo, for four mana or less, pieces included
- Siona, Captain of the Pyleas + Shielded by Faith: two-card combo, for six mana or less, pieces included
- Vizier of Remedies + Woodfall Primus + Blasting Station: locks the table
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Devoted Druid + Vizier of Remedies — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Siona, Captain of the Pyleas + Shielded by Faith — Bracket 3, two-card combo, for six mana or less, pieces included
- Vizier of Remedies + Woodfall Primus + Blasting Station — Bracket 3, locks the table
- Vizier of Remedies + Woodfall Primus + Altar of Dementia — Bracket 3, locks the table
- Midnight Guard + Presence of Gond — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
48 cards not in the pool
NOT IN THE POOL · 48
CURVE
COLOR
TYPES
Land35
Nonbasic13
Basic22
Forest12
Plains12
Creature34
Human9
Elf7
Scout5
Druid4
Soldier3
Angel2
Archon2
Ouphe2
Spirit2
Wall2
Advisor1
Beast1
Cat1
Cleric1
Demigod1
God1
Horse1
Kithkin1
Monk1
Shaman1
Spike1
Treefolk1
Unicorn1
Warrior1
Wizard1
Party3
Enchantment18
Aura2
Demigod1
God1
Artifact17
Equipment4
Book1
Horse1
Wall1
Instant11
Sorcery8
Arcane1
Planeswalker1
Legends9
Historic26
LAND PROBABILITY
35 LANDS · 119 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.5%
TURN 555.6%
TURN 677.5%
TURN 789.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS24 COMBOS
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite creature tokensInfinite ETB
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite green mana
Infinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite creature tokens
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite millInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite millInfinite sacrifice triggersInfinite self-millInfinite death triggersInfinite ETBInfinite LTB
Infinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · locks the tableDestroy any number of noncreature permanentsInfinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-millLock
Infinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite damage
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite ETBInfinite LTBInfinite damageInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite ETBInfinite lifegainInfinite lifegain triggersInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-millInfinite death triggers
Infinite ETBInfinite LTBInfinite damageInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggers
Infinite ETBInfinite LTBInfinite damageInfinite death triggersInfinite lifegainInfinite lifegain triggersInfinite sacrifice triggers
Infinite millInfinite sacrifice triggersInfinite self-millInfinite death triggersInfinite ETBInfinite LTB
Infinite ETBInfinite LTBInfinite damageInfinite death triggersInfinite sacrifice triggers
Bracket 3 · locks the tableDestroy any number of noncreature permanentsInfinite ETBInfinite LTBInfinite damageInfinite death triggersInfinite sacrifice triggersLock
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifegainInfinite millInfinite self-millInfinite +1/+1 counters on creatures you control
Infinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite ETBInfinite LTBInfinite damageInfinite death triggersInfinite sacrifice triggers
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifegainInfinite damageInfinite +1/+1 counters on creatures you control
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