COMMANDER · DECK
Night Night Knight
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
31 cardsEnchantment
2 cardsArtifact
13 cardsSorcery
7 cardsInstant
6 cardsBattle
1 cardLand
23 cardsMONEY CARDS·18 CARDS·$61.65
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Creature
7 cardsEnchantment
2 cardsArtifact
4 cardsInstant
3 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic20
Basic19
Plains9
Island8
Swamp6
Creature32
Knight32
Human19
Zombie7
Adventure4
Vampire4
Giant1
Merfolk1
Sphinx1
Artifact14
Equipment4
Siege1
Sorcery9
Adventure2
Human2
Knight2
Instant8
Adventure2
Knight2
Zombie2
Enchantment2
Battle1
Equipment1
Siege1
Legends10
Historic24
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
+ 2 CARDS NOT IN PRECON
- 2 PRECON CARDS NOT IN DECK
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