COMMANDER · DECK
Bant Defender
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
52 cardsEnchantment
5 cardsArtifact
1 cardInstant
4 cardsLand
31 cardsMONEY CARDS·39 CARDS·$259.97
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Creature
14 cardsEnchantment
1 cardArtifact
1 cardInstant
1 cardLand
22 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature53
Wall30
Spirit5
Golem3
Human3
Plant3
Shapeshifter3
Fungus2
Jellyfish2
Soldier2
Turtle2
Advisor1
Aura1
Bird1
Crocodile1
Curse1
Dragon1
Druid1
Elder1
Eldrazi1
Elemental1
Elk1
Giant1
Illusion1
Tyranid1
Land38
Nonbasic29
Basic9
Plains8
Island7
Forest6
Aura1
Artifact15
Wall11
Golem3
Enchantment6
Aura4
Curse1
Soldier1
Spirit1
Instant4
Sorcery2
Legends5
Historic18
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
42 cards not in the pool
NOT IN THE POOL · 42
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