MetaMox
COMMANDER · DECK
2022-07-02
Shorikai, Genesis Engine
DECK $
$804.76
MYTHIC
8
RARE
52
UNCOMMON
27
COMMON
27
COMMAND1 CARD

Artifact

1 card
MAIN99 CARDS

Planeswalker

6 cards

Creature

23 cards

Enchantment

8 cards

Artifact

22 cards

Sorcery

5 cards

Instant

10 cards

Land

14 cards
MONEY CARDS·66 CARDS·$631.35
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Planeswalker

5 cards

Creature

16 cards

Enchantment

7 cards

Artifact

21 cards

Sorcery

3 cards

Instant

8 cards

Land

6 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
001012321831743536+
COLOR
W: 18 pipsU: 50 pipsC: 148 pips
TYPES
Artifact35
Vehicle4
Human3
Artificer2
Equipment2
Myr2
Vedalken2
Wizard2
Cleric1
Construct1
Golem1
Jellyfish1
Juggernaut1
Moonfolk1
Soldier1
Land25
Nonbasic12
Basic13
Island8
Plains5
Saga1
Urza's1
Creature23
Human9
Artificer6
Wizard6
Vedalken3
Merfolk2
Moonfolk2
Myr2
Soldier2
Cleric1
Construct1
Drone1
Equipment1
Golem1
Jellyfish1
Juggernaut1
Pilot1
Party7
Instant10
Enchantment9
Class1
Saga1
Urza's1
Planeswalker6
Tezzeret2
Jace1
Karn1
Narset1
Teferi1
Sorcery5
Legends20
Historic52
LAND PROBABILITY
25 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 432.8%
TURN 565.6%
TURN 685.4%
TURN 794.6%
COMMANDER BRACKET
Bracket 4 · Optimized
COMBOS19 COMBOS
Bracket 4
mass land denial
  • Mass Land Denial
  • Players skip their untap steps
  • Lock
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite magecraft triggers
  • Infinite mana nonland permanents you control can produce
  • Infinite storm count
  • Infinite untap of nonland permanents you control
Bracket 3
locks the table
  • Each opponent shuffles their hand into their library during their draw step
  • Opponents can't draw cards during their turn
  • Lock
Bracket 3
locks the table
  • Opponents can't cast spells
  • Lock
Bracket 3
locks the table
  • Counter all spells opponents cast that are created by Knowledge Pool
  • Exile all spells players cast from their hands
  • Lock
Bracket 3
locks the table
  • You control one opponent on each of their turns
  • Lock
Bracket 3
locks the table
  • You control one opponent on each of their turns
  • Lock
Bracket 3
locks the table
  • Exile all spells opponents cast from their hands
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Exile your library
  • Win the game
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Exile your library
  • Win the game
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Exile your library
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Exile your library
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Infinite colored mana
  • Infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite colored mana
  • Infinite colorless mana
  • Infinite draw triggers
  • Infinite untap of artifacts you control
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Near-infinite storm count
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Exile your library
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Near-infinite storm count
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite storm count
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards, commander banned as a commander
BANNED AS A COMMANDER · 1
CEDH
Not cEDH
  • 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
Group
Color
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