COMMANDER · DECK
Going South
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
25 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
13 cardsInstant
9 cardsLand
35 cardsMONEY CARDS·53 CARDS·$483.17
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Planeswalker
1 cardCreature
11 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
8 cardsInstant
8 cardsLand
15 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic20
Basic15
Forest11
Plains8
Swamp7
Desert1
Creature26
Treefolk22
Shaman8
Druid3
Plant3
Warrior2
God1
Party2
Sorcery13
Arcane1
Artifact10
Equipment2
Instant9
Treefolk1
Enchantment6
God1
Planeswalker2
Huatli1
Wrenn1
Legends12
Historic21
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
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