MetaMox
COMMANDER · DECK

Hermit, Benthic Druid

Bracket 4 · Optimized
@Cawwot71 · 2024-08-27
Tatyova, Benthic Druid
DECK $
$3,241.12
MYTHIC
18
RARE
51
UNCOMMON
15
COMMON
16
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

30 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

4 cards

Sorcery

11 cards

Instant

13 cards

Battle

1 card

Land

30 cards
NAMECOSTPRICE
MONEY CARDS·71 CARDS·$2,583.69
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Planeswalker

1 card

Creature

22 cards

Enchantment

4 cards

Artifact

4 cards

Sorcery

7 cards

Instant

9 cards

Battle

1 card

Land

23 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • 3 extra-turn cards — chaining turns is Bracket 4
  • Meloku the Clouded Mirror + Mystic Sanctuary + Time Warp: infinite extra turns
  • Meloku the Clouded Mirror + Mystic Sanctuary + Walk the Aeons: infinite extra turns
  • Hermit Druid + Nexus of Fate: infinite extra turns
  • and 28 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
COMBOS · 31
CURVE
101011122137455116+
COLOR
U: 27 pipsG: 66 pipsC: 131 pips
TYPES
Land33
Nonbasic27
Basic6
Forest6
Island6
Cave1
Dryad1
Creature32
Elemental5
Human5
Elf3
Shaman3
Dinosaur2
Druid2
Dryad2
Merfolk2
Serpent2
Snake2
Wizard2
Avatar1
Bear1
Beast1
Centaur1
Cleric1
Elder1
Eldrazi1
Forest1
Giant1
God1
Hydra1
Kraken1
Monk1
Moonfolk1
Nymph1
Ooze1
Ranger1
Scout1
Siege1
Warrior1
Party4
Instant13
Adventure1
Sorcery11
Enchantment10
Aura4
Adventure1
Centaur1
Dryad1
Nymph1
Treefolk1
Artifact5
Battle1
Dinosaur1
Siege1
Planeswalker1
Oko1
Legends18
Historic23
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS32 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite self-millInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite storm count
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
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