COMMANDER · DECK
Hermit, Benthic Druid
Bracket 4 · Optimized@Cawwot71 · 2024-08-27
DECK $
$3,241.12
MYTHIC
18
RARE
51
UNCOMMON
15
COMMON
16
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
30 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
11 cardsInstant
13 cardsBattle
1 cardLand
30 cardsMONEY CARDS·71 CARDS·$2,583.69
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Planeswalker
1 cardCreature
22 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
7 cardsInstant
9 cardsBattle
1 cardLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- 3 extra-turn cards — chaining turns is Bracket 4
- Meloku the Clouded Mirror + Mystic Sanctuary + Time Warp: infinite extra turns
- Meloku the Clouded Mirror + Mystic Sanctuary + Walk the Aeons: infinite extra turns
- Hermit Druid + Nexus of Fate: infinite extra turns
- and 28 more combos that bear on the bracket, listed below
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 3
COMBOS · 31
- Meloku the Clouded Mirror + Mystic Sanctuary + Time Warp — Bracket 4, infinite extra turns
- Meloku the Clouded Mirror + Mystic Sanctuary + Walk the Aeons — Bracket 4, infinite extra turns
- Hermit Druid + Nexus of Fate — Bracket 4, infinite extra turns
- Aesi, Tyrant of Gyre Strait + Walk the Aeons + Mystic Sanctuary + Crucible of Worlds — Bracket 4, infinite extra turns
- Aesi, Tyrant of Gyre Strait + Walk the Aeons + Mystic Sanctuary + Ramunap Excavator — Bracket 4, infinite extra turns
- Aesi, Tyrant of Gyre Strait + Walk the Aeons + Mystic Sanctuary + Conduit of Worlds — Bracket 4, infinite extra turns
- Walk the Aeons + Azusa, Lost but Seeking + Crucible of Worlds — Bracket 4, infinite extra turns
- Walk the Aeons + Mystic Sanctuary + Crucible of Worlds + Exploration — Bracket 4, infinite extra turns
- Mystic Sanctuary + Kefnet the Mindful + Walk the Aeons — Bracket 4, infinite extra turns
- Mystic Sanctuary + Kefnet the Mindful + Time Warp — Bracket 4, infinite extra turns
- Walk the Aeons + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 4, infinite extra turns
- Glacial Chasm + Zuran Orb + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Zuran Orb + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Exploration — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Wayward Swordtooth + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Wayward Swordtooth — Bracket 3, locks the table
- Glacial Chasm + Conduit of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Dryad of the Ilysian Grove + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Conduit of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Wayward Swordtooth + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Aesi, Tyrant of Gyre Strait + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Aesi, Tyrant of Gyre Strait + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Aesi, Tyrant of Gyre Strait + Conduit of Worlds — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
8 banned cards
BANNED · 8
CEDH
Not cEDH
- 7 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
6 banned cards, 19 cards not in the pool
BANNED · 6
NOT IN THE POOL · 19
CURVE
COLOR
TYPES
Land33
Nonbasic27
Basic6
Forest6
Island6
Cave1
Dryad1
Creature32
Elemental5
Human5
Elf3
Shaman3
Dinosaur2
Druid2
Dryad2
Merfolk2
Serpent2
Snake2
Wizard2
Avatar1
Bear1
Beast1
Centaur1
Cleric1
Elder1
Eldrazi1
Forest1
Giant1
God1
Hydra1
Kraken1
Monk1
Moonfolk1
Nymph1
Ooze1
Ranger1
Scout1
Siege1
Warrior1
Party4
Instant13
Adventure1
Sorcery11
Enchantment10
Aura4
Adventure1
Centaur1
Dryad1
Nymph1
Treefolk1
Artifact5
Battle1
Dinosaur1
Siege1
Planeswalker1
Oko1
Legends18
Historic23
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS32 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite self-millInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite storm count
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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