COMMANDER · DECK
Kenrith
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
29 cardsEnchantment
14 cardsArtifact
16 cardsSorcery
3 cardsLand
37 cardsMONEY CARDS·55 CARDS·$498.59
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Creature
6 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
2 cardsLand
30 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic32
Basic5
Forest11
Island11
Mountain11
Plains11
Swamp11
Creature30
Human18
Soldier6
Noble5
Pirate3
Advisor2
Assassin2
Ogre2
Rogue2
Archon1
Cleric1
Construct1
Dinosaur1
Djinn1
Dragon1
Elf1
Elk1
Giant1
Knight1
Mercenary1
Mutant1
Robot1
Vehicle1
Warrior1
Zombie1
Outlaws8
Party4
Artifact18
Construct1
Equipment1
Robot1
Vehicle1
Enchantment14
Aura2
Saga1
Sorcery3
Legends12
Historic26
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
50 cards not in the pool
NOT IN THE POOL · 50
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