COMMANDER · DECK
Captain Shark
Bracket 3 · Upgraded@timofthejar · 2026-08-16
DECK $
$674.91
MYTHIC
6
RARE
46
UNCOMMON
26
COMMON
22
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
24 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
3 cardsInstant
18 cardsLand
26 cardsMONEY CARDS·42 CARDS·$524.80
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Creature
11 cardsEnchantment
4 cardsArtifact
3 cardsSorcery
2 cardsInstant
8 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 19 cards not in the pool
BANNED · 2
NOT IN THE POOL · 19
CURVE
COLOR
TYPES
Land38
Nonbasic24
Basic14
Island11
Mountain11
Creature25
Human8
Pirate8
Shaman3
Advisor2
Incarnation2
Rogue2
Shark2
Siren2
Villain2
Assassin1
Badger1
Bird1
Construct1
Dinosaur1
Elemental1
Fish1
Goblin1
God1
Golem1
Hero1
Knight1
Minotaur1
Monkey1
Spirit1
Vampire1
Warrior1
Wizard1
Outlaws10
Party4
Instant18
Artifact13
Construct1
Golem1
Vehicle1
Enchantment5
Class2
Sorcery3
Legends14
Historic26
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 2 · late two-card combo, for eight mana or less, pieces includedNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
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