COMMANDER · DECK
2020-04-06
BANNED: 2 CARDS
DECK $
$8,316.42
MYTHIC
10
RARE
62
UNCOMMON
23
COMMON
15
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
3 cardsCreature
22 cardsEnchantment
4 cardsArtifact
13 cardsSorcery
7 cardsInstant
22 cardsLand
28 cardsSIDEBOARD10 CARDS
Creature
3 cardsEnchantment
1 cardSorcery
3 cardsInstant
3 cardsMONEY CARDS·89 CARDS·$6,646.35
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Planeswalker
2 cardsCreature
21 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
10 cardsInstant
23 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 2 banned cards — the list isn’t Commander-legal, so it has no bracket See legality ↓
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Tainted Pact + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less, pieces included
- Demonic Consultation + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less, pieces included
- Hermit Druid + Thassa's Oracle — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
2 banned cards
BANNED · 2
DUEL COMMANDER
Not legal
9 banned cards
BANNED · 9
CEDH
Not legal
- 12 game changers — cEDH lists run 10 or more
- Not Commander-legal, so not cEDH either
BANNED · 2
BRAWL (HISTORIC)
Not legal
4 banned cards, 32 cards not in the pool
BANNED · 4
NOT IN THE POOL · 32
CURVE
COLOR
TYPES
Land28
Nonbasic28
Forest4
Island4
Swamp4
Creature23
Shaman6
Elf4
Human4
Wizard4
Cleric2
Druid2
Merfolk2
Snake2
Avatar1
Beast1
Bird1
Construct1
Demon1
Elemental1
Insect1
Rogue1
Sphinx1
Spirit1
Vampire1
Vedalken1
Zombie1
Outlaws1
Party7
Instant22
Artifact14
Construct1
Sorcery7
Enchantment4
Aura1
Planeswalker3
Ashiok1
Jace1
Narset1
Legends9
Historic23
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite death triggersInfinite creature ETBInfinite creature LTB
Win the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 3 · two-card combo, for six mana or less, pieces includedExile your libraryWin the game
Bracket 3 · two-card combo, for six mana or less, pieces includedWin the game
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