COMMANDER · DECK
Modes? Where We're Going We Don't Need Modes.
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
10 cardsEnchantment
9 cardsArtifact
1 cardSorcery
3 cardsInstant
37 cardsBattle
1 cardLand
15 cardsMONEY CARDS·22 CARDS·$73.02
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Creature
4 cardsEnchantment
7 cardsInstant
8 cardsBattle
1 cardLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic13
Basic26
Island10
Mountain9
Forest8
Cave3
God1
Instant37
Creature12
Wizard6
Human5
Shaman3
Goblin2
Bird1
Dwarf1
God1
Merfolk1
Monk1
Serpent1
Siege1
Party6
Enchantment9
Class2
Case1
Sorcery3
Artifact1
Battle1
Serpent1
Siege1
Legends6
Historic7
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Infinite damage
- Infinite storm count
- Infinite magecraft triggers
- Infinite draw triggers for any number of players
- Infinite looting for any number of players
- Infinite self-discard triggers for any number of players
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
11 cards not in the pool
NOT IN THE POOL · 11
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