MetaMox
COMMANDER · DECK

Nekusar

Bracket 4 · Optimized
@John1767 · 2024-08-28
Nekusar, the Mindrazer
DECK $
$5,410.82
MYTHIC
15
RARE
62
UNCOMMON
17
COMMON
6
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

16 cards

Enchantment

9 cards

Artifact

13 cards

Sorcery

17 cards

Instant

7 cards

Land

35 cards
NAMECOSTPRICE
MONEY CARDS·77 CARDS·$4,321.36
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Creature

15 cards

Enchantment

8 cards

Artifact

7 cards

Sorcery

16 cards

Instant

5 cards

Land

26 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 12 game changers — Bracket 3 allows 3
  • Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
  • Notion Thief + Teferi's Puzzle Box: locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 12 game changers — cEDH lists run 10 or more
CURVE
1051182183947556+
COLOR
U: 30 pipsB: 25 pipsR: 23 pipsC: 120 pips
TYPES
Land36
Nonbasic33
Basic3
Island7
Mountain7
Swamp7
God1
Creature17
Human6
Wizard4
God2
Horror2
Phyrexian2
Rogue2
Zombie2
Archer1
Assassin1
Dragon1
Hag1
Orc1
Praetor1
Ral1
Tyranid1
Vedalken1
Outlaws3
Party6
Sorcery17
Artifact13
Equipment2
Enchantment10
Hag1
Instant9
Planeswalker3
Human1
Narset1
Nixilis1
Ral1
Wizard1
Legends12
Historic25
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
Group
Color
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