COMMANDER · DECK
Surprise ! cards hurt :(
Bracket 3 · Upgraded@X_OfMostTrades · 2024-08-21
DECK $
$502.35
MYTHIC
6
RARE
49
UNCOMMON
23
COMMON
22
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
27 cardsEnchantment
9 cardsArtifact
11 cardsSorcery
10 cardsInstant
7 cardsLand
22 cardsMONEY CARDS·55 CARDS·$388.40
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Creature
18 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
8 cardsInstant
4 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Lord of Tresserhorn + Tainted Strike: two-card combo, for six mana or less, pieces included
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Lord of Tresserhorn + Tainted Strike — Bracket 3, two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
37 cards not in the pool
NOT IN THE POOL · 37
CURVE
COLOR
TYPES
Land33
Nonbasic19
Basic14
Swamp10
Island7
Mountain6
Creature28
Zombie9
Demon3
Horror3
Human3
Wizard3
Golem2
Phyrexian2
Rogue2
Spirit2
Archer1
Devil1
Elemental1
Hag1
Knight1
Lizard1
Noggle1
Orc1
Praetor1
Squid1
Vedalken1
Warrior1
Wurm1
Outlaws2
Party6
Artifact13
Golem2
Book1
Enchantment11
Demon1
Hag1
Sorcery10
Instant7
Planeswalker2
Jace1
Nixilis1
Legends13
Historic26
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Target opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 3 · two-card combo, for six mana or less, pieces includedTarget opponent loses the game
Target opponent loses the game
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Target player loses the game
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