MetaMox
COMMANDER · DECK

Copy of - Gitrog mid-tier

Bracket 3 · Upgraded
2020-07-31
The Gitrog Monster
DECK $
$1,642.96
MYTHIC
9
RARE
49
UNCOMMON
17
COMMON
25
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

22 cards

Enchantment

4 cards

Artifact

5 cards

Sorcery

24 cards

Instant

8 cards

Land

30 cards
MONEY CARDS·63 CARDS·$1,301.90
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Creature

16 cards

Enchantment

3 cards

Artifact

5 cards

Sorcery

15 cards

Instant

5 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • and 15 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 18
CURVE
10151132193744546+
COLOR
B: 12 pipsG: 65 pipsC: 94 pips
TYPES
Land36
Nonbasic28
Basic8
Forest6
Swamp4
Sorcery24
Arcane1
Creature23
Druid4
Elf4
Human4
Shaman4
Snake3
Elemental2
Ooze2
Beast1
Centaur1
Cleric1
Demon1
Dinosaur1
Dryad1
Frog1
Horror1
Hydra1
Merfolk1
Monk1
Nymph1
Wizard1
Party2
Instant8
Enchantment6
Centaur1
Dryad1
Nymph1
Artifact5
Legends5
Historic10
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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