MetaMox
COMMANDER · DECK
@Frostyyyy · 2026-07-25
DECK $
$1,392.78
MYTHIC
10
RARE
62
UNCOMMON
17
COMMON
11
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

31 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

5 cards

Sorcery

8 cards

Instant

11 cards

Land

36 cards
NAMECOSTPRICE
MONEY CARDS·79 CARDS·$1,106.08
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Creature

23 cards

Enchantment

6 cards

Artifact

4 cards

Sorcery

6 cards

Instant

9 cards

Land

31 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10141212133742556+
COLOR
W: 26 pipsB: 12.5 pipsG: 41.5 pipsC: 87 pips
TYPES
Land36
Nonbasic33
Basic3
Forest6
Plains6
Swamp4
Saga1
Urza's1
Creature32
Human9
Elf3
Shaman3
Beast2
Bird2
Cleric2
Elemental2
Frog2
Horror2
Insect2
Phyrexian2
Praetor2
Rogue2
Snake2
Soldier2
Wizard2
Angel1
Archon1
Bard1
Citizen1
Dauthi1
Detective1
Halfling1
Monk1
Ouphe1
Plant1
Scout1
Spirit1
Vampire1
Outlaws2
Party6
Instant11
Enchantment10
Saga1
Spirit1
Urza's1
Sorcery8
Artifact6
Human1
Soldier1
Spacecraft1
Legends13
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS12 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
Group
Color
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