COMMANDER · DECK
time skip
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
13 cardsEnchantment
17 cardsArtifact
14 cardsSorcery
5 cardsInstant
15 cardsLand
26 cardsMAYBE23 CARDS
Creature
4 cardsEnchantment
3 cardsArtifact
1 cardSorcery
3 cardsInstant
6 cardsLand
6 cardsMONEY CARDS·67 CARDS·$595.06
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Creature
10 cardsEnchantment
15 cardsArtifact
10 cardsSorcery
6 cardsInstant
12 cardsLand
14 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic23
Basic12
Swamp6
Island5
Mountain5
Enchantment17
Aura6
Artifact15
Equipment7
Construct1
Instant15
Creature14
Human3
Vampire2
Barbarian1
Berserker1
Cleric1
Construct1
Demon1
Doctor1
Efreet1
Giant1
Lizard1
Lord1
Ogre1
Orc1
Rogue1
Scientist1
Shaman1
Tiefling1
Time1
Warlock1
Wizard1
Zombie1
Outlaws2
Party3
Sorcery5
Legends7
Historic21
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
Comments · 0
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